![]() ![]() The only reason to stick to baseline Arcanist itself is if you specifically want to use its unique spell preparation style, where you can pick a new set of spells each day that you then cast like a sorcerer. You only get one bomb type, but acid bombs are by far the best ones anyway. If you only care about bombs and casting (and not the melee/ranged combat capabilities of alchemist), this gets you a baseline alchemist’s bombs progression and full wizard casting progression, plus you can expend spells to buff your bombs. Wizard with the Arcane Bomber archetype (□). ![]() All three of these grant you significant benefits over baseline Alchemist and lose only poison resistance/immunity that you can get back through magic (and for Preservation, Persistent Mutagen, which only kicks in when your mutagen duration is already huge, so it doesn’t matter). Instead of a baseline Alchemist, play one of these:Īlchemist with the Chirurgeon, Grenadier, or Preservation archetype (□□). The most useful ones will usually be Beastblood or Spritespawn for Dexterity and Charisma, Faultspawn for Dexterity and Wisdom, Grimspawn for Dexterity and Intelligence, Hungerseed for Strength and Wisdom, or Pitborn for Strength and Charisma. Tieflings should always take whichever heritage benefits their primary ability scores most (□□). If this gets fixed, the above strikethrough will apply, but until then you probably just want to stick with the baseline heritage. This is almost certainly a bug, since they don’t get that in the tabletop. Right now, Orcs get Skilled by default for free. The only major case you don’t want to take this pick is if you’re depending on the extra weapon proficiencies from Orc Weapon Familiarity, but you don’t really get anything amazing out of that anyway. Orcs should usually take the Human-Raised heritage (□), because outside of specific builds, extra skill points are much more valuable than Orc Ferocity in the long run. Unlike other pick-a-stat-bonus races, they’ve only got a limited set available here. Oreads should always take either the baseline heritage for Strength and Wisdom (□□) or Gemsoul for Strength and Charisma (□□). ![]() Kitsune should always take either the baseline heritage for Dexterity and Charisma (□□) or Keen Kitsune for Dexterity and Intelligence (□□). (Kindred-Raised and Dual Heritage are traps if you want those benefits, take a different race pick that has them to start with.) Kitsune ![]() Half-elves should stick with the baseline heritage (□□), and should usually put the free Skill Focus in Perception (□) because it’s the most important skill in the game. Or mounted charger) should look at Hasty (□□), because Initiative bonuses are delicious. However, a combat-build halfling that always wants to go first (such as a charger Halflings have an excellent package of baseline abilities and should usually stick with the baseline heritage (□). All the most important enemies in this game are going to be of the Outsider type, not Reptilian Humanoids or Giants, so there’s no reason to keep those specific bonuses when you could get always-applicable speed and Lore bonuses instead. (Only consider Blightborn if you’re a non-spellcaster and don’t mind losing the immunity to annoying sleep effects.) Gnomesįor a gnome, if you’re not specifically taking the Pyromaniac Heritage already, you should always take the Traveler heritage (□□). ElvesĮlves should usually stick with the baseline heritage (□), but if you’ve got party members with high Perception and your elf isn’t a spellcaster, take Loremaster (□□). If you have multiple party members with high Perception, this immediately turns into □□. However, this is □□ and not □□ because this also trades away your Perception bonus, and that’s the overall most important skill in the game. Dwarvesĭwarves should consider taking the Barrow Dwarf heritage (□□) to trade away the situational benefits against Giants, Orcs, and Goblinoids. All of the heritages are useful combinations, but keep in mind that they also all lose the baseline Perception bonus, and Perception is the most important skill in the game. Dhampirĭhampir should always take whichever heritage benefits their primary ability scores most (□□), unless the dhampir is already a Dexterity/Charisma character, in which case stick with the baseline (□□). The most useful ones will usually be Angelkin for Strength and Charisma, Musetouched for Dexterity and Charisma, or Plumekith for Dexterity and Wisdom. Guide to Races, Classes Races AasimarĪasimar should always take whichever heritage benefits their primary ability scores most (□□). This guide helps you on races, classes for Pathfinder: Wrath of the Righteous. ![]()
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